In Subversion, the player takes on the role of a criminal mastermind orchestrating a theft from a secured building: Īccording to Chris Delay, he had always wanted to know what game developers went through when they developed games, so he made the approach with Subversion. In May 2008, lead developer Chris Delay discussed the game in an interview with Eurogamer. Development of the software is being documented in the Introversion Software blog.
A generator capable of building a model city, complete with buildings, roads and highways was demonstrated at an Imperial College Games and Media event. It makes heavy use of procedurally generated content. Subversion was a planned game from Introversion Software.